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Programming a Multiplayer FPS in DirectX
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faceselect.fx
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2004-09-27
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//
// Standard texture effect
// Copyright {c} 2000 Microsoft Corporation. All rights reserved.
//
VECTOR vClr;
//
// Technique 0 - One pass
//
technique T0
{
pass P0
{
Lighting = TRUE;
ColorVertex = FALSE;
MaterialEmissive = <vClr>;
MaterialAmbient = {0.0f, 0.0f, 0.0f, 0.0f};
MaterialSpecular = {0.0f, 0.0f, 0.0f, 0.0f};
MaterialDiffuse = {0.0f, 0.0f, 0.0f, 0.0f};
// Stage1
ColorOp[0] = Disable;
AlphaOp[0] = Disable;
}
}